Job Position | Company | Posted | Location | Salary | Tags |
---|---|---|---|---|---|
Ex Populus | Remote | $79k - $110k | |||
Seedify | Warsaw, Poland | $72k - $150k | |||
Ex Populus | Remote | $84k - $110k | |||
Limit Break | Manila, Philippines | $86k - $108k | |||
Learn job-ready web3 skills on your schedule with 1-on-1 support & get a job, or your money back. | | by Metana Bootcamp Info | |||
Improbable | United Kingdom | $80k - $180k | |||
Limit Break | Manila, Philippines | $84k - $110k | |||
SwissBorg | Lausanne, Switzerland |
| |||
Seedify | Pan Asia | $36k - $72k | |||
Genies, Inc. | Remote | $165k - $270k | |||
Big Time Studios | Buenos Aires, Argentina | $81k - $110k | |||
Seedify | Remote | $72k - $150k | |||
Clone Protocol | Remote | $36k - $100k | |||
Clone DAO | Remote | $36k - $100k | |||
Limit Break | San Francisco, CA, United States | $91k - $110k | |||
Improbable | United Kingdom |
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Senior 3D Artist
What You'll Do
- Create 3D models of hard surfaces, organic shapes, environments, or other elements required for the project. This involves using software like Blender, Maya, 3ds Max, or ZBrush to sculpt and shape the models.
- Apply textures to 3D models to give them realistic surfaces and details. Texturing involves creating or sourcing texture maps for different properties such as color, roughness, metallicness, and normal maps to add surface detail.
- Unwrap 3D models to create UV maps, which are 2D representations of the surface of the 3D model. This process allows textures to be accurately applied to the model.
- Create shaders and materials for 3D models to control how they react to light and interact with the environment. This involves adjusting parameters such as reflectivity, transparency, and specular highlights.
- Demonstrate a solid grasp of design principles, encompassing both real-world and fictional concepts.
- Operate within the constraints of engine and console budgets.
- Maintain fidelity to the game's aesthetic under the guidance of team feedback.
- Collaborate effectively with other departments, including design, programming, and animation.
What You’ll Need:
- Shipped 1+ AA/AAA game on Console or PC in the last 3 years
- Portfolio links are mandatory.
- Proficiency in modeling, texturing, and optimizing assets within a next-gen pipeline.
- Mastery of software tools such as Maya, Max, Substance, Zbrush, Photoshop, and their equivalents.
- Prior experience contributing to large-scale, 3D titles for PC or console platforms is required.
- Deep comprehension of asset pipelines and agile development environments.
- Familiarity with next-gen game engines like Unreal, Unity, etc.
- Utilization of clean topology modeling techniques with meticulous attention to detail.
- Strong grounding in art fundamentals encompassing composition, design, lighting, etc.
- Eagerness and ability to thrive in a self-directed, fast-paced work setting.
- Openness to receiving feedback and refining work while upholding a fresh perspective.
- Capability to work within established artistic >
- Strong organizational and time management skills.
- Experience in collaborating within a distributed or remote team setting.
- A thirst for learning, personal growth, and a penchant for a positive work environment, coupled with a genuine passion for gaming.
What does an web3 artist do?
An artist in web3 is someone who creates and shares art using the tools and platforms of the decentralized web, also known as web3
This can include creating and sharing digital art, music, videos, or other forms of creative expression using blockchain technology, peer-to-peer networks, and other decentralized technologies
The responsibilities of an artist in web3 will vary depending on the specific projects they are working on, but in general, they may include creating original art, NFT art, games art, collaborating with other artists and technologists, and engaging with the web3 community.